Difference between Int16 and UInt16 in C#
Int16: This Struct is used to represents 16-bit signed integer. The Int16 can store both types of values including negative and positive between the ranges of -32768 to +32767.
Example :
C#
// C# program to show the // difference between Int16 // and UInt16 using System; using System.Text; public class GFG { // Main Method static void Main( string [] args) { // printing minimum & maximum values Console.WriteLine( "Minimum value of Int16: " + Int16.MinValue); Console.WriteLine( "Maximum value of Int16: " + Int16.MaxValue); Console.WriteLine(); // Int16 array Int16[] arr1 = {-3, 0, 1, 3, 7}; foreach (Int16 i in arr1) { Console.WriteLine(i); } } } |
Output:
Minimum value of Int16: -32768 Maximum value of Int16: 32767 -3 0 1 3 7
UInt16: This Struct is used to represents 16-bit unsigned integer. The UInt16 can store only positive value only which ranges from 0 to 65535.
Example :
C#
// C# program to show the // difference between Int16 // and UInt16 using System; using System.Text; public class GFG{ // Main Method static void Main( string [] args) { // printing minimum & maximum values Console.WriteLine( "Minimum value of UInt16: " + UInt16.MinValue); Console.WriteLine( "Maximum value of UInt16: " + UInt16.MaxValue); Console.WriteLine(); // Int16 array UInt16[] arr1 = { 13, 0, 1, 3, 7}; foreach (UInt16 i in arr1) { Console.WriteLine(i); } } } |
Output:
Minimum value of UInt16: 0 Maximum value of UInt16: 65535 13 0 1 3 7
Differences between Int16 and UInt16in C#
Sr.No |
INT16 |
UINT16 |
1. |
Int16 is used to represents 16-bit signed integer.s | UInt16 is used to represent 16-bit unsigned integers |
2. |
Int16 stands for signed integer. | UInt16 stands for unsigned integer. |
3. |
It can store negative and positive integers. | It can store only positive integers. |
4. |
It takes 2-bytes space in the memory. | It also takes 2-bytes space in the memory. |
5. |
The range of Int16 is from -32768 to +32767. | The UInt16 ranges from 0 to 65535. |
6. |
Syntax to declare the Int16 : Int16 variable_name; |
Syntax to declare the UInt16 : UInt16 variable_name; |