How to Resize a Bitmap in Android?
ImageViews are used within the android application to display different types of images. Many times images are displayed within the ImageView using bitmap instead of drawable files. In this article, we will take a look at How to Resize Bitmap in the android application to resize our image to be displayed within our ImageView.
Note: This Android article covers in both Java and Kotlin languages.
Step by Step Implementation
Step 1: Create a New Project in Android Studio
To create a new project in Android Studio please refer to How to Create/Start a New Project in Android Studio.
Step 2: Working with the activity_main.xml file
Navigate to app > res > layout > activity_main.xml and add the below code to it. Comments are added in the code to get to know in detail.
XML
<? xml version = "1.0" encoding = "utf-8" ?> < RelativeLayout xmlns:android = "http://schemas.android.com/apk/res/android" xmlns:tools = "http://schemas.android.com/tools" android:id = "@+id/container" android:layout_width = "match_parent" android:layout_height = "match_parent" android:orientation = "vertical" tools:context = ".MainActivity" > <!--on below line we are creating a text for heading of our app--> < TextView android:id = "@+id/idTVHeading" android:layout_width = "match_parent" android:layout_height = "wrap_content" android:layout_above = "@id/idIVImage" android:layout_margin = "20dp" android:gravity = "center" android:padding = "4dp" android:text = "Resize Bitmap in Android" android:textAlignment = "center" android:textColor = "@color/purple_200" android:textSize = "20sp" android:textStyle = "bold" /> <!--on below line we are creating an image view for displaying a bitmap in it--> < ImageView android:id = "@+id/idIVImage" android:layout_width = "wrap_content" android:layout_height = "wrap_content" android:layout_centerInParent = "true" /> </ RelativeLayout > |
Step 3: Add image to your drawable folder
Copy your image which you want to add and then navigate to app>res>drawable right-click on it and simply click on the paste to add the image to your drawable folder.
Step 4: Working with the MainActivity file
Navigate to app > java > your app’s package name > MainActivity file and add the below code to it. Comments are added in the code to get to know in detail.
Kotlin
package com.gtappdevelopers.kotlingfgproject import android.graphics.Bitmap import android.graphics.BitmapFactory import android.os.Bundle import android.widget.ImageView import androidx.appcompat.app.AppCompatActivity class MainActivity : AppCompatActivity() { // on the below line we are creating a variable for the image view lateinit var imageIV: ImageView override fun onCreate(savedInstanceState: Bundle?) { super .onCreate(savedInstanceState) setContentView(R.layout.activity_main) // on below line we are initializing variables with ids. imageIV = findViewById(R.id.idIVImage) // on below line we are getting bitmap from image in drawable folder val bitmap: Bitmap = BitmapFactory.decodeResource(resources, R.drawable.android) // on below line we are creating a scaled bitmap by specifying // height and width for it. // on below line we are setting that bitmap to our image view. imageIV.setImageBitmap(Bitmap.createScaledBitmap(bitmap, 500 , 500 , false )) } } |
Java
package com.gtappdevelopers.kotlingfgproject; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.os.Bundle; import android.widget.ImageView; import androidx.appcompat.app.AppCompatActivity; public class MainActivity extends AppCompatActivity { // on below line we are creating // a variable for our image view. private ImageView imageIV; @Override protected void onCreate(Bundle savedInstanceState) { super .onCreate(savedInstanceState); setContentView(R.layout.activity_main); // on below line we are initializing variables with ids. imageIV = findViewById(R.id.idIVImage); // on below line we are getting bitmap from image in drawable folder Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.android); // on below line we are creating a scaled bitmap by specifying // height and width for it. // on below line we are setting that bitmap to our image view. imageIV.setImageBitmap(Bitmap.createScaledBitmap(bitmap, 500 , 500 , false )); } } |
Now run your application to see the output of it.
Output: