Play Audio From URL in Android using Kotlin
Many applications want to add different types of audio files to their android applications. These audio files are played using a media player within the android application. We can play audio files within the android application from different sources by playing audio from a web URL or by simply adding an audio file within our android application. In this article, we will be taking a look at How to play audio from a URL in an android application in Kotlin.
Note: If you are looking to play audio from a URL in your android application using Java. Check out the following article: How to play audio from URL in android application using Java
Step by Step Implementation
Step 1: Create a New Project in Android Studio
To create a new project in Android Studio please refer to How to Create/Start a New Project in Android Studio. Note that select Kotlin as the programming language.
Step 2: Working with the activity_main.xml file
Navigate to the app > res > layout > activity_main.xml and add the below code to that file. Below is the code for the activity_main.xml file. Comments are added inside the code to understand the code in more detail.
XML
<? xml version = "1.0" encoding = "utf-8" ?> < RelativeLayout xmlns:android = "http://schemas.android.com/apk/res/android" xmlns:tools = "http://schemas.android.com/tools" android:id = "@+id/container" android:layout_width = "match_parent" android:layout_height = "match_parent" android:orientation = "vertical" tools:context = ".MainActivity" > <!--on below line we are creating a text for heading of our app--> < TextView android:id = "@+id/idTVExtracter" android:layout_width = "match_parent" android:layout_height = "wrap_content" android:layout_margin = "8dp" android:gravity = "center" android:padding = "4dp" android:text = "Play Audio from URL" android:textAlignment = "center" android:textColor = "@color/purple_200" android:textSize = "18sp" android:textStyle = "bold" /> <!--on below line we are creating an image button for playing our audio--> < ImageButton android:id = "@+id/idIBPlay" android:layout_width = "100dp" android:layout_height = "100dp" android:layout_centerInParent = "true" android:background = "@android:color/transparent" android:src = "@drawable/ic_play" android:tint = "@color/black" /> <!--on below line we are creating image button for pausing our audio--> < ImageButton android:id = "@+id/idIBPause" android:layout_width = "100dp" android:layout_height = "100dp" android:layout_below = "@id/idIBPlay" android:layout_centerHorizontal = "true" android:background = "@android:color/transparent" android:src = "@drawable/ic_pause" android:tint = "@color/black" /> </ RelativeLayout > |
Step 3: Adding permissions to the AndroidManifest.xml file
As we are playing audio from URL in android. So we will have to add Internet permissions to load the URL. Add below permissions to the AndroidManifest.xml file.
XML
<!-- Permissions of internet --> < uses-permission android:name = "android.permission.INTERNET" /> < uses-permission android:name = "android.permission.ACCESS_NETWORK_STATE" /> |
Step 4: Working with the MainActivity.kt file
Go to the MainActivity.kt file and refer to the following code. Below is the code for the MainActivity.kt file. Comments are added inside the code to understand the code in more detail.
Kotlin
package com.gtappdevelopers.kotlingfgproject import android.media.AudioManager import android.media.MediaPlayer import android.os.Bundle import android.widget.ImageButton import android.widget.Toast import androidx.appcompat.app.AppCompatActivity class MainActivity : AppCompatActivity() { // on below line we are creating // variable for both of our image buttons. lateinit var playIB: ImageButton lateinit var pauseIB: ImageButton lateinit var mediaPlayer: MediaPlayer override fun onCreate(savedInstanceState: Bundle?) { super .onCreate(savedInstanceState) setContentView(R.layout.activity_main) // on below line we are initializing // our buttons with id. playIB = findViewById(R.id.idIBPlay) pauseIB = findViewById(R.id.idIBPause) // on below line we are // initializing our media player mediaPlayer = MediaPlayer() playIB.setOnClickListener { // on below line we are creating a variable for our audio url var audioUrl = "https://www.soundhelix.com/examples/mp3/SoundHelix-Song-1.mp3" // on below line we are setting audio stream // type as stream music on below line. mediaPlayer.setAudioStreamType(AudioManager.STREAM_MUSIC) // on below line we are running a try // and catch block for our media player. try { // on below line we are setting audio // source as audio url on below line. mediaPlayer.setDataSource(audioUrl) // on below line we are // preparing our media player. mediaPlayer.prepare() // on below line we are // starting our media player. mediaPlayer.start() } catch (e: Exception) { // on below line we are handling our exception. e.printStackTrace() } // on below line we are displaying a toast message as audio player. Toast.makeText(applicationContext, "Audio started playing.." , Toast.LENGTH_SHORT).show() } pauseIB.setOnClickListener { // on below line we are checking // if media player is playing. if (mediaPlayer.isPlaying) { // if media player is playing we // are stopping it on below line. mediaPlayer.stop() // on below line we are resetting // our media player. mediaPlayer.reset() // on below line we are calling // release to release our media player. mediaPlayer.release() // on below line we are displaying a toast message to pause audio/ Toast.makeText(applicationContext, "Audio has been paused.." , Toast.LENGTH_SHORT) .show() } else { // if audio player is not displaying we are displaying below toast message Toast.makeText(applicationContext, "Audio not played.." , Toast.LENGTH_SHORT).show() } } } } |
Now run your application to see the output of it.
Output: