PYGLET – Getting Directory for Saving User Paths
In this article we will see how we can get the directory for saving paths of user in PYGLET module in python. Pyglet is easy to use but powerful library for developing visually rich GUI applications like games, multimedia etc. A window is a “heavyweight” object occupying operating system resources. Windows may appear as floating regions or can be set to fill an entire screen (fullscreen). In order to load a file i.e resource we use resource module of pyglet. This module allows applications to specify a search path for resources. Relative paths are taken to be relative to the application’s __main__ module. Different platforms have different conventions for where to save user preferences, saved games, and settings. This function implements those conventions. Note that the returned path may not exist: applications should use os.makedirs to construct it if desired. On Linux, a directory name in the user’s configuration directory is returned (usually under ~/.config). On Windows (including under Cygwin) the name directory in the user’s Application Settings directory is returned.
We can create a window object with the help of command given below
# creating a window window = pyglet.window.Window(width, height, title)
In order to do this we use get_settings_path method with the pyglet.resource
Syntax : resource.get_settings_path(name)
Argument : It takes string as argument
Return : It returns string
Example: Below is the implementation
Python3
#importing pyglet module import pyglet import pyglet.window.key as key # width of window width = 500 # height of window height = 500 # caption i.e title of the window title = "w3wiki" # creating a window window = pyglet.window.Window(width, height, title) # text text = "Welcome to w3wiki" # creating label with following properties # font = cooper # position = 250, 150 # anchor position = center label = pyglet.text.Label(text, font_name = 'Cooper' , font_size = 16 , x = 250 , y = 150 , anchor_x = 'center' , anchor_y = 'center' ) # creating a batch batch = pyglet.graphics.Batch() # loading w3wiki image image = pyglet.image.load( 'gfg.png' ) # creating sprite object # it is instance of an image displayed on-screen sprite = pyglet.sprite.Sprite(image, x = 200 , y = 230 ) # on draw event @window .event def on_draw(): # clear the window window.clear() # draw the label label.draw() # draw the image on screen sprite.draw() # key press event @window .event def on_key_press(symbol, modifier): # key "C" get press if symbol = = key.C: # printing the message print ( "Key : C is pressed" ) # image for icon img = image = pyglet.resource.image( "gfg.png" ) # setting image as icon window.set_icon(img) # getting directory setting path value = pyglet.resource.get_settings_path( "Application Settings" ) # setting text of label label.text = str (value) # start running the application pyglet.app.run() |
Output :