What is Known as Gang of Four?

The four authors who published the book Design Patterns Elements of Reusable Object-Oriented Software are known as Gang of Four. The name of four authors are Erich Gamma, Ralph Johnson, Richard Hel, and John Vlissides.

Top Design Patterns Interview Questions

A design pattern is basically a reusable and generalized solution to a common problem that arises during software design and development. Design patterns are not specific to a particular programming language or technology instead, they provide abstract templates or blueprints for solving recurring design-related problems. They help software developers create well-structured, maintainable, and flexible code by promoting best practices and proven solutions.

Top Interview Questions for Design Patterns

  • 1. What is a Design Pattern?
  • 2. What are the types of Design Patterns?
  • 3. What are the advantages of using Design Patterns?
  • 4. What are the types of creational Patterns?
  • 5. What are the types of Structural patterns?
  • 6. What are the types of Behavioral patterns?
  • 7. What is Known as Gang of Four?
  • 8. What is the Singleton pattern, and when would you use it?
  • 9. Explain the Factory Method pattern and provide an example of its use.
  • 10. Describe the Adapter pattern and provide an example of where it can be applied.
  • 11. Provide a scenario where the Command pattern would be preferable to the Strategy pattern.
  • 12. Explain the Single Responsibility Principle and its significance in software design.
  • 13. What is the Observer pattern, and how does it enable objects to notify others of changes in state?
  • 14. Describe the Open/Closed Principle and how design patterns support it.
  • 15. How is the Bridge pattern different from the Adapter pattern?
  • 16. How does the Dependency Inversion Principle promote loose coupling, and how is it related to design patterns?
  • 17. Provide a real-world example of the Singleton pattern being used in a popular library or framework.
  • 18. Provide an example where the Strategy pattern is used to switch between different algorithms.
  • 19. When should you avoid using design patterns, and what are the potential drawbacks?
  • 20. How can you ensure that design patterns do not lead to over-engineering or unnecessary complexity?
  • 21. Provide a scenario where the Decorator pattern is used to enhance the functionality of an existing class in a codebase.
  • 22. How can the Command pattern be applied in a user interface (UI) framework?
  • 23. What is the role of a UML diagram in illustrating design patterns?
  • 24. How can design patterns help with refactoring existing code?
  • 25. Provide an example where the Strategy pattern is used to switch between different algorithms.

Similar Reads

1. What is a Design Pattern?

...

2. What are the types of Design Patterns?

A design pattern is a reusable and generalized solution to a common problem that arises during software design and development....

3. What are the advantages of using Design Patterns?

There are four types of Design Patterns....

4. What are the types of creational Patterns?

There are various advantages of using design Patterns:...

5. What are the types of Structural patterns?

There are five types of creational Patterns :...

6. What are the types of Behavioral patterns?

The types of creational patterns are as follow :...

7. What is Known as Gang of Four?

The types of Behavioral Patterns are as follow:...

8. What is the Singleton pattern, and when would you use it?

The four authors who published the book Design Patterns Elements of Reusable Object-Oriented Software are known as Gang of Four. The name of four authors are Erich Gamma, Ralph Johnson, Richard Hel, and John Vlissides....

9. Explain the Factory Method pattern and provide an example of its use.

The Singleton pattern ensures that a class has only one instance and provides a global point of access to it. It is used when you want to limit object creation for a class to only one instance....

10. Describe the Adapter pattern and provide an example of where it can be applied.

...

11. Provide a scenario where the Command pattern would be preferable to the Strategy pattern.

The Factory Method pattern defines an interface for creating an object but lets subclasses alter the type of objects that will be created....

12. Explain the Single Responsibility Principle and its significance in software design.

...

13. What is the Observer pattern, and how does it enable objects to notify others of changes in state?

The Adapter pattern allows the interface of an existing class to be used as another interface. It’s often used to make existing classes work with others without modifying their source code....

14. Describe the Open/Closed Principle and how design patterns support it.

...

15. How is the Bridge pattern different from the Adapter pattern?

The Command pattern is preferable when you want to encapsulate a request as an object with additional metadata, such as the request’s originator or queuing commands for execution. The Strategy pattern, on the other hand, focuses on encapsulating interchangeable algorithms without metadata....

16. How does the Dependency Inversion Principle promote loose coupling, and how is it related to design patterns?

SRP states that a class should have only one reason to change, meaning it should have only one responsibility or job. This principle encourages modular and maintainable code by reducing the impact of changes in one part of the codebase on other parts....

17. Provide a real-world example of the Singleton pattern being used in a popular library or framework.

The Observer pattern defines a one-to-many relationship between objects, where one object (the subject) maintains a list of its dependents (observers) and notifies them of state changes....

18. Provide an example where the Strategy pattern is used to switch between different algorithms.

...

19. When should you avoid using design patterns, and what are the potential drawbacks?

OCP states that software entities (classes, modules, functions) should be open for extension but closed for modification. Design patterns like the Strategy and Decorator patterns allow for adding new functionality without changing existing code, adhering to OCP....

20. How can you ensure that design patterns do not lead to over-engineering or unnecessary complexity?

The Bridge pattern is designed to isolate a class’s interface from its implementation so we can vary or substitute the implementation without changing the client code. The motive of the Adapter pattern is to make interfaces of one or more classes to look similar....

21. Provide a scenario where the Decorator pattern is used to enhance the functionality of an existing class in a codebase.

DIP encourages high-level modules to depend on abstractions rather than concrete implementations, promoting loose coupling and flexibility. Many design patterns, such as Factory Method and Dependency Injection, implement this principle to enable decoupled and testable code....

22. How can the Command pattern be applied in a user interface (UI) framework?

Many libraries and frameworks use the Singleton pattern to manage resources or configuration settings. For example, the Java java.lang.Runtime class is a Singleton that represents the runtime environment....

23. What is the role of a UML diagram in illustrating design patterns?

The Strategy pattern is often used in sorting algorithms. For example, a sorting algorithm could be selected at runtime based on user preferences or data characteristics....

24. How can design patterns help with refactoring existing code?

Avoid using design patterns when they add unnecessary complexity or when simpler solutions are sufficient. Overusing patterns can lead to code bloat and reduced clarity....

25. Provide an example where the Strategy pattern is used to switch between different algorithms.

To prevent over-engineering, apply design patterns judiciously. Choose patterns that directly address the specific problems you’re trying to solve and avoid excessive abstractions or indirection....