Architectural Patterns for Distributed Systems
Selecting proper architecture is determinative to how a distributed system is going to perform. Some common architectural patterns are:
- Client-Server: The clients ask resources or services from a centralized server.
- Peer-to-Peer: Every node has the dual role of both a client and a server.
- Microservices: Instant, small and independent services that communicate among themselves via APIs.
- Event-Driven: Items interact via events by the means of synchronous interaction.
- Service-Oriented Architecture (SOA): Designing software components as reusable services that communicate over a network and promoting flexibility.
How to build a Distributed System?
A distributed system is a system where there are separate components (nodes, servers, etc.) that are integrally linked to each other to perform the operations. These systems will be created for the capability to scale, resilience, and fault tolerance. They communicate and also collaborate their operations through networks that enable the processing, storing, and sharing of resources in a decentralized manner.
Important Topics for how to build a Distributed System
- Key Concepts for Distributed Systems
- Design Principles for Distributed Systems
- Architectural Patterns for Distributed Systems
- Communication Protocols for Distributed Systems
- Data Management Strategies for Distributed Systems
- Concurrency and Consistency Control in Distributed Systems
- Scalability and Performance Optimization in Distributed Systems
- Security Considerations for Distributed Systems
- Deployment and Operations in Distributed Systems