Implementation of Eventual Consistency
Imagine you have a system where you want to store some information (like names and ages) but this system is split across many computers (nodes) to handle a lot of users. Each node has a copy of this information, and they need to stay in sync (consistent) with each other.
With eventual consistency, we’re okay with the information being slightly different on each node for a short time, as long as eventually (after some time), they all have the same correct information.
Below is the code of Eventual Consistency
C++
#include <iostream> #include <unordered_map> #include <vector> #include <thread> #include <mutex> #include <chrono> using namespace std; // Define a simple key-value store unordered_map<string, string> kvStore; // Mutex for thread safety mutex mtx; // Function to update a key-value pair void updateKV( const string& key, const string& value) { // Simulate some time passing this_thread::sleep_for(chrono::milliseconds(100)); // Acquire lock to update the key-value store lock_guard<mutex> lock(mtx); kvStore[key] = value; } // Function to retrieve a value for a given key string getKV( const string& key) { // Simulate some time passing this_thread::sleep_for(chrono::milliseconds(50)); // Acquire lock to read from the key-value store lock_guard<mutex> lock(mtx); if (kvStore.find(key) != kvStore.end()) { return kvStore[key]; } return "" ; } int main() { // Initialize the key-value store kvStore[ "name" ] = "Alice" ; kvStore[ "age" ] = "30" ; // Simulate concurrent updates vector< thread > threads; threads.emplace_back(updateKV, "name" , "Bob" ); threads.emplace_back(updateKV, "age" , "35" ); // Simulate concurrent reads threads.emplace_back([]() { cout << "Name: " << getKV( "name" ) << endl; }); threads.emplace_back([]() { cout << "Age: " << getKV( "age" ) << endl; }); // Wait for all threads to finish for ( auto & t : threads) { t.join(); } // Output the final state of the key-value store cout << "Final state:" << endl; for ( auto it = kvStore.begin(); it != kvStore.end(); ++it) { cout << it->first << ": " << it->second << endl; } return 0; } |
Below is the explanation of above code:
- Define Global Variables:
kvStore
: An unordered map used as a key-value store to store string key-value pairs.mtx
: A mutex used for thread safety to protect concurrent access tokvStore
.
- updateKV Function:
- Simulates an update operation by updating a key-value pair in
kvStore
with a delay of 100 milliseconds. - Acquires a lock on the
mtx
mutex before updating to ensure only one thread can update the store at a time.
- Simulates an update operation by updating a key-value pair in
- getKV Function:
- Simulates a read operation by reading a key-value pair from
kvStore
with a delay of 50 milliseconds. - Acquires a lock on the
mtx
mutex before reading to ensure only one thread can read from the store at a time.
- Simulates a read operation by reading a key-value pair from
- Main Function:
- Initializes the key-value store
kvStore
with some initial values. - Creates threads to simulate concurrent updates and reads to the store.
- Waits for all threads to finish using
join()
. - Outputs the final state of the key-value store.
- Initializes the key-value store
Eventual Consistency in Distributed Systems | Learn System Design
Consistency in a distributed system refers to the property that the data stored on different nodes of the system is always in agreement with each other. In other words, all nodes in the system have the same view of the data at all times.
Important Topics for the Eventual Consistency in Distributed Systems
- What is the Importance of Data Consistency?
- What is Eventual Consistency?
- Characteristics of Eventual Consistency
- Real-Life Example of Eventual Consistency
- How Eventual Consistency works?
- Use-Cases of Eventual Consistency
- Impact of Eventual Consistency on (System performance, Scalability, and Availability)
- Differences between Eventual Consistency and Strong Consistency
- Implementation of Eventual Consistency
- Benefits of Eventual Consistency
- Challenges of Eventual Consistency