Real-World Analogy of State Design Pattern

Imagine a traffic light as a robot. It has different moods like “Stop” (Red), “Get Ready” (Yellow), and “Go” (Green).

  • The robot changes its mood based on the time or if cars are waiting.
  • When it’s “Stop”, cars stop, and people can walk. When it’s “Get Ready”, it’s about to change. And when it’s “Go”, cars can drive.
  • This setup makes it easy to add new moods or change how the robot behaves without messing up everything else. So, it’s like having a robot traffic light that knows when to stop, get ready, or go!

State Design Pattern

The State design pattern is a behavioral software design pattern that allows an object to alter its behavior when its internal state changes. It achieves this by encapsulating the object’s behavior within different state objects, and the object itself dynamically switches between these state objects depending on its current state.

Important Topics for the State Design Pattern

  • What is a State Design Pattern?
  • Components of State Design Pattern
  • Communication between the components
  • Real-World Analogy of State Design Pattern
  • Example of State Design Pattern
  • When to use the State Design Pattern
  • When not to use the State Design Pattern

Similar Reads

What is a State Design Pattern?

The State Design Pattern is a behavioral design pattern that allows an object to change its behavior when its internal state changes. This pattern is particularly useful when an object’s behavior depends on its state, and the state can change during the object’s lifecycle....

Components of State Design Pattern

1. Context...

Communication between the components

In the State design pattern, the communication between the components typically follows these steps:...

Real-World Analogy of State Design Pattern

Imagine a traffic light as a robot. It has different moods like “Stop” (Red), “Get Ready” (Yellow), and “Go” (Green)....

Example of State Design Pattern

Imagine a vending machine that sells various products. The vending machine needs to manage different states such as ready to serve, waiting for product selection, processing payment, and handling out-of-stock situations. Design a system that models the behavior of this vending machine efficiently....

When to use the State Design Pattern

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When not to use the State Design Pattern

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