Disadvantages of Polygon Modeling
- Polygon modeling takes a long time to model with the polygons, especially for complex designs.
- At certain resolutions, polygonal models are not as robust as required.
- Using polygons in this process to build a model is inaccurate and invites human mistakes.
Polygonal Modeling in Computer Graphics
Polygonal modeling is a very beneficial technique that is used in 3D computer graphics to model objects by utilizing polygon meshes to approximate or represent their surfaces. For real-time computer graphics, polygonal modeling is the preferred technique for its features, since it works well with scanline rendering. NURBS surfaces, subdivision surfaces, and equation-based (implicit surface) representations, which are very useful and seen in ray tracers, are some more approaches to modeling 3D objects. As they would have no use for the models, their required investments would yield meager returns to process overall tasks.