What is Polygonal Modeling?
Polygonal modeling is a specific modeling approach or technique that is used in 3D technology and 3D computer graphics to create a 3D model using smaller components such as edges, faces, vertices, triangles (tris), or polygons (polys) for an overall beneficial process. The fundamental component of mesh modeling is a vertex, which is a point in three dimensions of structure. An edge is formed when two vertices are joined by a straight line. A polygon, which translates to “many sides,” is a two-dimensional form with three or more straight sides to process. The most widely used method for producing realistically proportioned organic models, such as people, and animals, is polygonal modeling. Polygonal modeling is typically used by animation studios and video game development firms for better results or output.
Polygonal Modeling in Computer Graphics
Polygonal modeling is a very beneficial technique that is used in 3D computer graphics to model objects by utilizing polygon meshes to approximate or represent their surfaces. For real-time computer graphics, polygonal modeling is the preferred technique for its features, since it works well with scanline rendering. NURBS surfaces, subdivision surfaces, and equation-based (implicit surface) representations, which are very useful and seen in ray tracers, are some more approaches to modeling 3D objects. As they would have no use for the models, their required investments would yield meager returns to process overall tasks.