Startup Scene

Elements

Cube: It is a primitive mesh object, which we can use to create a more complex mesh.

Light: It illuminates the objects (for example- a cube ).

Camera: The camera is used for rendering the point of view.

3D cursor: It determines where the new object will be placed and is also used for the transformation.

Grid Floor: The grey lines mark the zero height of the world. Red(x), green(y), and blue(z) lines are axes of the coordinate system that meet at world origin.

Blender Manual in Computer Graphics

Blender is a free and open-source 3D creation suite that helps create anything you want, including animated movies, 3D printed models, virtual reality apps, motion graphics, visual effects, interactive 3D games, and more. Being that it runs on macOS, Linux, and Windows which makes it a cross-platform application. It has small memory and drive requirements as compared to other 3D creation suites.

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Features of Blender

It is a fully integrated content suite that provides essential tools for: Modeling Rendering Texturing Animation & rigging Video Editing VFX Compositing Simulations like fire, smoke, liquid, hair, etc. Cross-platform application with OpenGL GUI that is uniform in all major platforms. Fast and efficient workflow Blender software has always been 100% free to download and use. Instead of a third party, a specialized team, or Blender itself, the community that utilizes Blender manages updates which often results in bug fixes, new features, and usability improvements....

Blender Window

After starting Blender and closing the Splash Screen, the Blender window looks similar to the image below. A window where you can see the 3D view of your scene is the Blender window. You can complete your scene by adding items, lights, and cameras....

Topbar

It is further divided into three:...

Areas

Every workspace has different functionality so, their areas are packed with contents depending on their functionality....

Regions

In Blender, each Editor is divided into Regions. Smaller structure components like tabs and panels that include buttons, controls, and widgets are included in regions....

Editors

Blender has a variety of editors for showing and altering various data elements. An Area conceals an Editor and controls the size and positioning of the Editor within the Blender window. There might be any kind of editor in any area....

Miscellaneous

Viewport Shading...

Tabs & Panels

Tabs...

Startup Scene

Elements...

Example

Let’s Learn the basics of blender:...

FAQs on Blender Manual

Q.1: How to get started with Blender?...