Adapter Pattern
Adapter pattern works as a bridge between two incompatible interfaces. This type of design pattern comes under structural pattern as this pattern combines the capability of two independent interfaces. This pattern involves a single class which is responsible to join functionalities of independent or incompatible interfaces. A real life example could be a case of card reader which acts as an adapter between memory card and a laptop. You plugin the memory card into card reader and card reader into the laptop so that memory card can be read via laptop.
In design, adapters are used when we have a class (Client) expecting some type of object and we have an object (Adaptee) offering the same features but exposing a different interface
To use an adapter:
- The client makes a request to the adapter by calling a method on it using the target interface.
- The adapter translates that request on the adaptee using the adaptee interface.
- Client receive the results of the call and is unaware of adapter’s presence.
The adapter pattern convert the interface of a class into another interface clients expect. Adapter lets classes work together that couldn’t otherwise because of incompatible interfaces.
Latest Design Patterns for Web Development
Design patterns are typical solutions to common problems in software design. Rather than being a code solution, they are general concepts you can implement in your software to expect certain behavior from it. Design patterns are not specific to any programming language or technology, but they can be implemented in different ways depending on the specific technology being used.
Design patterns are used in web development to create applications that are maintainable, efficient, and scalable. They provide a way to structure code and data in a way that is both easy to understand and maintain.
Important Topics for the Latest Design Patterns for Web Development
- Types of Design Patterns
- 1. Model View Controller(MVC)
- 2. Model View Presenter(MVP)
- 3. Model View ViewModel(MVVM)
- 4. Singleton Pattern
- 5. Factory Method Pattern
- 6. Decorator Pattern
- 7. Observer Pattern
- 8. Adapter Pattern
- 9. Dependency Injection Pattern
- 10. Repository Pattern
- 11. Strategy Pattern
- 12. Command Pattern
- 13. Middleware Pattern
- 13. Caching Patterns
- 14. Front Controller Pattern