Model View Controller(MVC)

The Model-View-Controller (MVC) pattern is a software architecture pattern that separates an application into three parts: the model, the view, and the controller. The model is responsible for managing the data, the view is responsible for displaying the data, and the controller is responsible for handling user input and updating the model and view accordingly. This pattern promotes the separation of concerns and improves code organization.

Although this Design Pattern was originally used for desktop applications, it has become increasingly popular for all sorts of web applications as it helps to easily build the application design.

Example: Popular web frameworks like Ruby on Rails and Laravel utilize the MVC pattern.

The MVC pattern helps you break up the frontend and backend code into separate components. This way, it’s much easier to manage and make changes to either side without them interfering with each other.

Latest Design Patterns for Web Development

Design patterns are typical solutions to common problems in software design. Rather than being a code solution, they are general concepts you can implement in your software to expect certain behavior from it. Design patterns are not specific to any programming language or technology, but they can be implemented in different ways depending on the specific technology being used.

Design patterns are used in web development to create applications that are maintainable, efficient, and scalable. They provide a way to structure code and data in a way that is both easy to understand and maintain.

Important Topics for the Latest Design Patterns for Web Development

  • Types of Design Patterns
  • 1. Model View Controller(MVC)
  • 2. Model View Presenter(MVP)
  • 3. Model View ViewModel(MVVM)
  • 4. Singleton Pattern
  • 5. Factory Method Pattern
  • 6. Decorator Pattern
  • 7. Observer Pattern
  • 8. Adapter Pattern
  • 9. Dependency Injection Pattern
  • 10. Repository Pattern
  • 11. Strategy Pattern
  • 12. Command Pattern
  • 13. Middleware Pattern
  • 13. Caching Patterns
  • 14. Front Controller Pattern

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Types of Design Patterns

There are 3 types of design patterns depending on their behavior....

1. Model View Controller(MVC)

The Model-View-Controller (MVC) pattern is a software architecture pattern that separates an application into three parts: the model, the view, and the controller. The model is responsible for managing the data, the view is responsible for displaying the data, and the controller is responsible for handling user input and updating the model and view accordingly. This pattern promotes the separation of concerns and improves code organization....

2. Model View Presenter(MVP)

The Model-View-Presenter (MVP) design pattern is a derivation of the Model-View-Controller (MVC) architectural pattern, and is used mostly for building user interfaces....

3. Model View ViewModel(MVVM)

MVVM pattern supports two-way data binding between View and View-Model. This allows automatic propagation of changes, inside the state of View-Model to the View. Generally, the View-Model utilizes the observer pattern to inform changes in the View-Model to the Model....

4. Singleton Pattern

Singleton is a creational design pattern that ensures only a single instance of a class exists throughout an application and provides access to that instance from anywhere in the codebase. It is useful in situations where multiple instances of a class are undesirable or a single point of control or coordination is required. Typical examples include logging systems, database connection managers, caches, and thread pools, among others....

5. Factory Method Pattern

In object-oriented programming, the Factory Method is a Creational Design Pattern that allows us to create objects without specifying the exact class that will be instantiated. Instead of creating objects directly, we use a factory method to create and return them....

6. Decorator Pattern

A Decorator Pattern says that just “attach a flexible additional responsibilities to an object dynamically”. In other words, The Decorator Pattern uses composition instead of inheritance to extend the functionality of an object at runtime. Decorator pattern allows a user to add new functionality to an existing object without altering its structure. This type of design pattern comes under structural pattern as this pattern acts as a wrapper to existing class.This pattern creates a decorator class which wraps the original class and provides additional functionality keeping class methods signature intact....

7. Observer Pattern

Observer pattern is used when there is one-to-many relationship between objects such as if one object is modified, its depenedent objects are to be notified automatically. Observer pattern falls under behavioral pattern category. Observer pattern uses three actor classes. Subject, Observer and Client. Subject is an object having methods to attach and detach observers to a client object. We have created an abstract class Observer and a concrete class Subject that is extending class Observer....

8. Adapter Pattern

Adapter pattern works as a bridge between two incompatible interfaces. This type of design pattern comes under structural pattern as this pattern combines the capability of two independent interfaces. This pattern involves a single class which is responsible to join functionalities of independent or incompatible interfaces. A real life example could be a case of card reader which acts as an adapter between memory card and a laptop. You plugin the memory card into card reader and card reader into the laptop so that memory card can be read via laptop....

9. Dependency Injection Pattern

Dependency Injection is a software design pattern in which one or more dependencies (or services) are injected, or passed by reference, into a dependent object (or client) and are made part of the client’s state. The pattern separates the creation of a client’s dependencies from its own behavior, which allows program designs to be loosely coupled and to follow the inversion of control and single responsibility principles....

10. Repository Pattern

The Repository Pattern is a design pattern used in software development that provides a way to manage data access logic in a centralized location. It separates the logic that retrieves the data and maps it to the entity model from the business logic that operates on the model. The primary objective of the Repository Pattern is to simplify the data access code and achieve a cleaner architecture for the application....

11. Strategy Pattern

The Strategy pattern encapsulates interchangeable algorithms within separate classes, allowing clients to select the desired algorithm at runtime. This pattern promotes flexibility and code reusability, as it enables the easy addition or modification of algorithms without impacting the client code....

12. Command Pattern

Command pattern is a data driven design pattern and falls under behavioral pattern category. A request is wrapped under an object as command and passed to invoker object. Invoker object looks for the appropriate object which can handle this command and passes the command to the corresponding object which executes the command. In command pattern there is a Command object that encapsulates a request by binding together a set of actions on a specific receiver. It does so by exposing just one method execute() that causes some actions to be invoked on the receiver....

13. Middleware Pattern

The Middleware pattern makes it possible for components to interact with each other through a central point: the mediator. Instead of directly talking to each other, the mediator receives the requests, and sends them forward! In JavaScript, the mediator is often nothing more than an object literal or a function....

13. Caching Patterns

The concept of caching is to temporarily store data that makes accessing it faster. Caching is employed to help save on the use of resources. When we retrieve data, it should be made available for future requests for the same data. Implementing this saves on the processing time required for continual retrieval of the same data....

14. Front Controller Pattern

The front controller design pattern means that all requests that come for a resource in an application will be handled by a single handler and then dispatched to the appropriate handler for that type of request. The front controller may use other helpers to achieve the dispatching mechanism....